发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To provide a game machine capable of suppressing the deterioration of a player's excitement and enjoyment of a game by solving that, even if shifting to a mission mode (a command performance mode), a big win expectation degree in the mode is often low. <P>SOLUTION: When executing a lottery process on a big win in an external regular game state, the game machine adopts double standards of a hit frequency A for a big win adopted in an initial power application, and a hit frequency B defined as a higher probability than the winning probability A. On that basis, when being in the external regular game state, including a period when the lottery process on the win/failure of the big win is executed at the hit frequency B, the game machine executes a performance control for shifting the mode to a high expectation command performance mode, or a performance state where a command to achieve a specific performance condition is displayed on a display surface of a performance display device 1. <P>COPYRIGHT: (C)2008,JPO&INPIT</p>
申请公布号 JP2008183292(A) 申请公布日期 2008.08.14
申请号 JP20070020804 申请日期 2007.01.31
申请人 DAIICHI SHOKAI CO LTD 发明人 ICHIHARA TAKAAKI;YOSHIZAWA TAKASHI;NARIYOSHI AKIHIKO
分类号 A63F7/02 主分类号 A63F7/02
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