发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine which can increase the variable display to meet expectation for the transit to an advantageous game state out of the variation displays making up a linked performance. SOLUTION: When the generation of the jackpot is defined upon the winning of a starter prize, the linked display is so arranged as to follow the variable display involved in the generation of the jackpot, and all of the variable displays on standby at the moment and all of reservation lamps 8a-8d are flashed during the execution of the variable displays associated with the appearance of the linked display (state Fig.11(f)) to make players hard to visually recognize the number of reserved balls. The players can not simply check the standby frequency of the variable displays during the variable displays associated with the appearance of the linked display to make it hard to specify the variable display which meets expectation for the generation of the jackpot from the standby frequency of the variable displays. This process enables the players to feel expectation for the transmit to an advantageous game state over more than once of variable display in which the linked display appears. COPYRIGHT: (C)2009,JPO&INPIT
申请公布号 JP2008279297(A) 申请公布日期 2008.11.20
申请号 JP20080219333 申请日期 2008.08.28
申请人 SANYO PRODUCT CO LTD 发明人 IMOTO MASAHIKO
分类号 A63F7/02 主分类号 A63F7/02
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