发明名称 |
GAME DEVICE, GAME DEVICE CONTROL METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM |
摘要 |
A game device having a character deformation function can keep the posture and the facial expression of a character object natural, while suppressing increase of data and operation relating to motion data. The rotation of the skeleton (joint or bone) set to the character object disposed in a virtual three-dimensional space moves the predetermined apex of the character object from a first position to a second position. This invention guides a player to change the first position or/and the second position. When the first position or/and the second position are changed by the player, the position of the skeleton is corrected so that the rotation of the skeleton by a predetermined angle may move the predetermined apex of the character object from the first position to the second position (S103, S104). |
申请公布号 |
WO2008149577(A1) |
申请公布日期 |
2008.12.11 |
申请号 |
WO2008JP51821 |
申请日期 |
2008.02.05 |
申请人 |
KONAMI DIGITAL ENTERTAINMENT CO., LTD.;KONDA, TOMOKI;TSUNASHIMA, TADAAKI |
发明人 |
KONDA, TOMOKI;TSUNASHIMA, TADAAKI |
分类号 |
A63F13/00;G06T13/40;G06T19/00;G06T19/20 |
主分类号 |
A63F13/00 |
代理机构 |
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代理人 |
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主权项 |
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地址 |
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