发明名称 GAME PROGRAM, GAME DEVICE AND GAME CONTROL METHOD
摘要 <p>A player can execute a game without the feeling of stress even if subject characters for the player to bring up increase in number. In the present game program, after an event start instruction is recognized by a control unit (1), a first action control instruction to automatically control an action of the character is automatically recognized. Further, in response to an event state corresponding to the action of the character under automatic control, a first control interruption instruction to interrupt the automatic recognition of the first action control instruction is recognized by the control unit (1). An event state indicated by first event state data is then displayed on an image display unit (3) by using image data. The control unit (1) then judges whether an input unit inputs a second action control instruction to manually control the action of the character or not. Subsequently, in the case where the control unit (1) judges that the second action control instruction is input by the input unit, the action of the character corresponding to the second action control instruction is displayed on the image display unit (3) by using the image data.</p>
申请公布号 WO2008146519(A1) 申请公布日期 2008.12.04
申请号 WO2008JP54728 申请日期 2008.03.14
申请人 YAMAMOTO, NARIAKI;KONAMI DIGITAL ENTERTAINMENT CO., LTD.;KAMIYA, KEISUKE;IKEMOTO, KENJI;NAKAJIMA, KEIICHI 发明人 KAMIYA, KEISUKE;YAMAMOTO, NARIAKI;IKEMOTO, KENJI;NAKAJIMA, KEIICHI
分类号 A63F13/10;A63F13/00;G06T15/70 主分类号 A63F13/10
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