摘要 |
A strategic board game is disclosed, the game comprising a rectangular playing board having a grid pattern thereon defining playing spaces. Playing spaces may have type-identifying markings, designating each playing space as one of a plurality of types of spaces. Spaces of various types may have playing rules associated therewith that do not apply to other types of spaces. Each player has a set of uniquely-colored playing pieces. Such pieces are designated as infantry, cavalry, king, and artillery. The inventive game allows for multiple pieces to occupy any one space simultaneously. Each piece may move independently from the other pieces, and each piece may attack independently from or cooperatively with other pieces. Players alternate taking turns, and each turn comprises a movement phase and an attacking phase. Each type of piece has movement and capture rules associated therewith, such rules being at least partially dependent upon the number and type of other playing pieces occupying the same playing space, the type of playing space occupied by the piece, and the type of enemy playing pieces on neighboring and nearby spaces. Replenishment pieces may be added to designated replenishment spaces at the start of each player's turn, according to turn number and/or the number of spaces of a certain type occupied by the player. The first player to occupy a given number of a certain type of space, or the first player to capture an opponent's king, wins the game.
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