摘要 |
<P>PROBLEM TO BE SOLVED: To resolve the problem, wherein a face model shape generated by polygon-based modeling that uses photographs which has been recently used as a tool for automatically generating head shapes of persons by three-dimensional CG, gives a sense of incongruity that makes it hard to use it as a familiarity-breeding character model, because the shapes become too real and it takes time and cost for an expert designer to adjust the facial model shape in the subsequent processes. <P>SOLUTION: In customization (personalization) of three-dimensional CG animation face shapes, a well-balanced personalized animation face model is produced easily, by taking the facial shape of a user as a morph target to be applied to an animation face shape, arranged in an already constructed scene on three-dimensional modeling software and reducing deformation of the animation facial shape and adding features of the user's face. Furthermore, by having a completed scene image combine with a picture book, a mobile phone, a bag, or the like, the user can readily produce own character articles. <P>COPYRIGHT: (C)2009,JPO&INPIT |