发明名称 GAME MACHINE, PROGRAM AND INFORMATION STORAGE MEDIUM
摘要 PROBLEM TO BE SOLVED: To provide a game machine, a program and an information storage medium which allow a player to play a game without anxiety even if the player has a small number of tokens, and which are capable of attracting the player by controlling actions in a new method when the player wins a replay. SOLUTION: When winning of the replay is detected, it is determined whether a bonus state is established or not on the basis that a bonus flag is in an internal winning state or not. If it is determined that the bonus state is established, delivering processing is performed so as to deliver the same number of tokens as the prescribed number of fed tokens that are fed in a previous game. On the other hand, if it is determined that the bonus state is not established, it is determined whether a special lottery is won or not, and if it is determined that the special lottery is won, the delivering processing is performed so as to deliver the same number of tokens as the prescribed number of fed tokens that are fed in the previous game. If it is determined that the special lottery is not won, replay processing is performed so as to automatically feed the same number of tokens as the prescribed number of fed tokens that are fed in the previous game without using the tokens owned by the player. COPYRIGHT: (C)2009,JPO&INPIT
申请公布号 JP2008278920(A) 申请公布日期 2008.11.20
申请号 JP20070123156 申请日期 2007.05.08
申请人 OLYMPIA:KK 发明人 ISHIHARA TAKAHIRO
分类号 A63F5/04 主分类号 A63F5/04
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