发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine which can cause changes in expectations felt by players when a suggestive performance is executed. SOLUTION: When a performance suggesting "daylight" is executed, a background performance flag is turned on and when a super ready-for-win state is won during the variable display made 100 times thereafter, "2" is written into a value of a step counter while a performance suggesting "setting sun" is executed. The period covering the variable display made 200 times after the execution of the variable display associated with the performance suggesting "setting sun" is set as a special period and a performance suggesting "night" is executed only for the jackpot variable display during the special period (S77). On the other hand, the performance suggesting "night" is executed only for the loss variable display during the period other than the special period. This process enables the players who can grasp whether the special period continues or not from the execution period of the performance suggesting "setting sun" to convice himself whether the jackpot is presented or not at the timing of the execution of the performance suggesting "night". COPYRIGHT: (C)2009,JPO&INPIT
申请公布号 JP2008279292(A) 申请公布日期 2008.11.20
申请号 JP20080219085 申请日期 2008.08.28
申请人 SANYO PRODUCT CO LTD 发明人 TAKETOMI TATSUNORI
分类号 A63F7/02 主分类号 A63F7/02
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