发明名称 SLOT MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a slot machine which can improve interests in a controlled game to an advantageous game state by inducing players to feel interested in whether the advantageous game state is continued or not. SOLUTION: When the bonus is ended, the slot machine controls the game to any of RT1 (replay time)-RT3 advantageous for the players with the prescribed number of games as upper limit and ends the RT, when any of the replay winning combination (3) and a winning combination with three alternatives A-C is won despite a residue in the prescribed number of games. During the control to the RT1-RT3, a notification performance for the winning combination is executed to notify the players of that itself won out of the prize winning combinations of many kinds containing the replay winning combination (3) and the winning combination with three alternatives A-C at a higher probability in the table of post-establishment of requirements to be looked up into when the prescribed notification requirements are established than that in the table of pre-establishment of requirements to be looked up into when the prescribed notification requirements are not yet established. COPYRIGHT: (C)2009,JPO&INPIT
申请公布号 JP2008279123(A) 申请公布日期 2008.11.20
申请号 JP20070126950 申请日期 2007.05.11
申请人 SANKYO CO LTD 发明人 NAKAJIMA KAZUTOSHI;HIRATA SEIYA
分类号 A63F5/04 主分类号 A63F5/04
代理机构 代理人
主权项
地址