发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of suppress the decline of an interest of a game without making a player lose interest in a performance even after a discrimination whether controlling to be a winning game state. SOLUTION: When the result of a winning or losing decision becomes a 15R winning during a performance mode stays on a "battle mode", a winning performance in succession to performance contents set in a variable display pattern is executed after a 15R winning game state performance on the screen of a performance display unit 202. In this way, it is made possible to make a player be interested in the performance contents of the winning performance after finishing the 15R winning game state performance as well by making a difference in the performance contents of the winning performance in accordance with the performance contents set in the variable display pattern since a series of performances being dramatized is not completed with only the performance contents set in the variable display pattern. That is, the decline of the interest of the game can be suppressed without making a player lose interest in the performance display even after a discrimination of the results of the winning or losing decision. COPYRIGHT: (C)2009,JPO&INPIT
申请公布号 JP2008272305(A) 申请公布日期 2008.11.13
申请号 JP20070121232 申请日期 2007.05.01
申请人 DAIICHI SHOKAI CO LTD 发明人 ICHIHARA TAKAAKI;SUKAI KAZUHIKO
分类号 A63F7/02 主分类号 A63F7/02
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