发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of making a player have the feeling of expectations and reducing the decline of interest in a game even when the number of times of reporting an internal winning role becomes close to "0". SOLUTION: The game machine includes: an advantageous state control means for starting an advantageous state for determining the internal winning role on the basis of a winning role drawing table relatively advantageous to a player according to a prescribed condition and ending it on the basis of the establishment of an advantageous state end role; a first reporting number-of-times determination means for determining the number of times of reporting end role information indicating that the advantageous state end role is determined as the internal winning role when the advantageous state end role is determined as the internal winning role; a second reporting number-of-times determination means for determining the number of times of reporting equal to or smaller than the number of times of reporting determined by the first reporting number-of-times determination means; and a reporting number-of-times reporting means for reporting the number of times of reporting determined by the reporting number-of-times determination means. COPYRIGHT: (C)2009,JPO&INPIT
申请公布号 JP2008272154(A) 申请公布日期 2008.11.13
申请号 JP20070118249 申请日期 2007.04.27
申请人 ARUZE CORP 发明人 WADA HIDEAKI;OSERA HIROAKI;FUJITA AKIO;KIKUCHI YUSUKE;TAKANO SEI
分类号 A63F5/04 主分类号 A63F5/04
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