摘要 |
A video game controlling technique is disclosed that involves controlling the game progress based on player operations, determining win/loss based on input speed and/or input number of player operation inputs, detecting the start of a consecutive hitting event, detecting a parameter indicating the game status at the time the start of the consecutive hitting event is detected, determining a winning condition corresponding to an input speed and/or input number for winning in the consecutive hitting event, determining win/loss based on the determined winning condition, and changing a predetermined parameter related to the game progress so that the winner may be given an advantage over the loser.
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