发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of improving player's interest in a game during a specified game state. SOLUTION: In the case that the execution of both of re-drawing performance display before starting a big winning and re-drawing performance display after ending the big winning is commanded by a variable display start command and a display result command from a main board, even when a game state after ending the big winning specified by the display result command is a high probability state, the CPU of a performance control board derives and displays decorative symbols to be a normal big winning combination at an image display device after variable display again and does not change a variable display result to a probability variable big winning in the re-drawing performance display before starting the big winning, and changes the game state after ending the big winning from a normal game state corresponding to the variable display result to the high probability state in the re-drawing performance display after ending the big winning executed thereafter. Thus, the inconvenience of executing the re-drawing performance display after ending the big winning after the change to the probability big winning in the re-drawing performance display before starting the big winning is prevented. COPYRIGHT: (C)2009,JPO&INPIT
申请公布号 JP2008246240(A) 申请公布日期 2008.10.16
申请号 JP20080179147 申请日期 2008.07.09
申请人 SANKYO CO LTD 发明人 UGAWA SHOHACHI
分类号 A63F7/02 主分类号 A63F7/02
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