发明名称 Terrain rendering using nested regular grids
摘要 Plural levels of detail of a terrain are stored in memory in regular grids. In one such example, a terrain is cached in a set of nested regular grids obtained from the plural levels as a function of distance from a viewpoint. In one such example, the plural levels of detail of terrain comprise terrain elevation and texture images. If the viewpoint moves relative to the terrain, the nested regular grids are incrementally refilled relative to the viewpoints movement in the terrain. In one such example, a transition region is introduced to help blend between grid levels. The regular grids are stored as vertex buffers in video memory in one example. In one such example, a vertex data includes an elevation values from another grid level for efficient grid level boundary blending.
申请公布号 US7436405(B2) 申请公布日期 2008.10.14
申请号 US20040846897 申请日期 2004.05.14
申请人 MICROSOFT CORPORATION 发明人 LOSASSO PETTERSON FRANK WILLIAM;HOPPE HUGUES H.
分类号 G06T17/00;G09B29/00;G06T15/10 主分类号 G06T17/00
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