发明名称 Method for accelerated determination of occlusion between polygons
摘要 The invention describes a method and system for use in occlusion culling of polygons in an interactive environment, such as a game. The invention employs a boundary box to simplify the testing of occludee polygons. Occluders and occludees are also transformed into non-interpenetrating, non-overlapping polygons. Winged-edges are employed to minimize a per occludee computational cost due to precision problems that may arise at non-overlapping edges. The invention then proceeds through an active edge list to identify edge discontinuities (e.g., where an edge is added or removed from the active edge list). Depth analysis is employed to determine whether an occluder occludes an occludee at the edge discontinuity. Moreover, the invention only performs depth analysis for those locations of a screen display where an occludee is determined to reside, thereby minimizing unnecessary computations.
申请公布号 US7436414(B2) 申请公布日期 2008.10.14
申请号 US20040986745 申请日期 2004.11.12
申请人 VALVE CORPORATION 发明人 JACOBSON BRIAN
分类号 G06F17/00;G06T1/00;G06T15/40;G09G5/00 主分类号 G06F17/00
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