发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To enable the execution of performances as desired by players. SOLUTION: When a bet button is depressed, the time required for the depression of the bet button is compared with the first reference time to determine any of performance groups A to C. Upon the depression of a start lever, the time required for the depression of the start lever is compared with the second reference time to select any of perfrmance images a-c, when the performance group A is selected by the preceding comparison, any of performance images d-f, when the performance group B is selected or any of performance images g-i when the performance group C is selected. After the selection of the performance images a to i, a performance selection lottery is carried out using a table corresponding to the result of the winning combination lottery and either the performance images a' to i' or the performance images a" to i" making up the performance images selected are selected. The performance images selected are displayed through a liquid crystal display. COPYRIGHT: (C)2009,JPO&INPIT
申请公布号 JP2008237484(A) 申请公布日期 2008.10.09
申请号 JP20070081139 申请日期 2007.03.27
申请人 OLYMPIA:KK 发明人 TSUZUKI TAKAHIRO
分类号 A63F5/04 主分类号 A63F5/04
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