发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine which can enhance players' interests in performance images. SOLUTION: The luminance values "51", "102", "153", "204" and "255" of G out of RGB are arranged according to the frequency of unit game "1", "2", "3", "4" and "5 or more" under the BB (big bonus) carry over state. When display is made successively from the first background screen (b) to the fifth background screen (f) covering the first to five times or later of the unit game after the BB carry over state, the luminance value alone of G out of RGB is updated gradually from "51" to "102", "153", "204" and "255". The luminance value "255" of R and the luminance value "0" of B are kept the same as those of the normal background screen (a), hence without updating. COPYRIGHT: (C)2009,JPO&INPIT
申请公布号 JP2008229260(A) 申请公布日期 2008.10.02
申请号 JP20070077259 申请日期 2007.03.23
申请人 ARUZE CORP 发明人 YAGI ATSUSHI;MIYAMOTO EIJI;SASAHARA MOTOKI;NISHIOKA TOYOFUMI
分类号 A63F5/04 主分类号 A63F5/04
代理机构 代理人
主权项
地址