发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To allow a player to select a machine fitted to his/her subjectivity despite of having an objectively similar difficulty level and create an objectively advantageous state despite of having a manner of winning a specific win fundamentally similar to that of the regular one. SOLUTION: A large winning hole 9 is provided with a movable body 4 which repeats a series of movement pattern for changing the difficulty of V winning by a movement change in compliance with a prescribed time schedule, and a control device stores a plurality of regular operation patterns where a rate of a dominant period when the V winning by the movable body 4 is facilitated are substantially uniformed in a movement pattern while movement change trajectories are diversified, and a prize movement pattern where the rate of the dominant period is enlarged more than that of the regular movement pattern. In a power application, one movement pattern is selected out of the regular movement patterns and determined as the movement pattern of the movable body 4 and, when a specific game condition is satisfied, the prize movement pattern becomes selectable as the movement pattern of the movable body 4. COPYRIGHT: (C)2009,JPO&INPIT
申请公布号 JP2008229058(A) 申请公布日期 2008.10.02
申请号 JP20070073702 申请日期 2007.03.20
申请人 ABILIT CORP 发明人 NISHIMURA KOKI;UENO NAOZUMI
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
主权项
地址