发明名称 Adaptive Matchmaking for Games
摘要 Matchmaking processes at online game services often result in players having to wait unacceptably long times to receive a match or immediately receiving a poorly matched session. By using a matchmaking process which dynamically adapts a good balance is achieved between the quality of proposed matches (for example, in terms of how balanced, interesting and fun those matches are likely to be) and the waiting time for potential matches. A matchmaking threshold is specified. When a player seeks a match a waiting time is observed, for example, as to how long that player waits until starting a game or dropping out. Information about such waiting times is used to dynamically update the matchmaking threshold. The update is made on the basis of a relationship between information about the observed waiting time and a target waiting time. Further control may be achieved by using separate matchmaking thresholds and target waiting times for different game categories.
申请公布号 US2008242420(A1) 申请公布日期 2008.10.02
申请号 US20070693635 申请日期 2007.03.29
申请人 MICROSOFT CORPORATION 发明人 GRAEPEL THORE;HERBRICH RALF;SHAW DAVID
分类号 A63F13/00 主分类号 A63F13/00
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