发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To keep players from being fed up with games without lowering the operation rate of game machines. SOLUTION: A demonstration image and different types of five two-dimensional code image data as specific images are stored into a sub RAM. The images of the two-dimensional code image data are constructed of images different from special figures and the demonstration image. When a shooting sense signal is determined to be input continuously per 0.6 sec from a shooting sensor while a contact signal is input from the main CPU, a sub CPU determines that a Pachinko machine 2 is ready for the continuous shooting state. The sub CPU determines whether the special figures are variably displayed or not on an LCD. When no variable display of the special figures on the LCD occurs for 30 sec under the continuous shooting state, the sub CPU determines one by lottery out of the five two-dimensional code image date stored in the sub RAM and the image of the two-dimensional code image data determined by the lottery is displayed for 5 sec on the LCD as a special favor image. COPYRIGHT: (C)2008,JPO&INPIT
申请公布号 JP2008212199(A) 申请公布日期 2008.09.18
申请号 JP20070049897 申请日期 2007.02.28
申请人 OLYMPIA:KK 发明人 SEKIYA TORU
分类号 A63F7/02 主分类号 A63F7/02
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