发明名称 |
METHOD AND APPARATUS FOR USE IN MULTIPLAYER SERVER-BASED GAMING |
摘要 |
A method is disclosed for use in a multiplayer server-based gaming protocol in which each of a plurality of gaming clients is in communication over a network with a gaming server for participating in a common multiplayer network game. The protocol is one in which a sequence of update periods in each of at least some of which a gaming update is sent from the server to each of at least some of the clients for updating them on a status of the game. In the protocol, each client sends a gaming action, if any, to the server in response to receipt of such a gaming update, the gaming action being used at the server to update the status of the game. The network is of a type to produce variations in client-server communication delays. The disclosed method comprises: accessing (S3) for each client a function representing a distribution of client-server delays relating to that client, updating (S4) a parameter used to determine a duration of the update periods so as to tend to improve an evaluation (performed in S3) relating to a predetermined measure of game quality, the evaluation being dependent upon the functions and the parameter, and updating (S2) the functions based on measurements (S1) of client-server delay in the network. |
申请公布号 |
WO2008104221(A1) |
申请公布日期 |
2008.09.04 |
申请号 |
WO2007EP51856 |
申请日期 |
2007.02.27 |
申请人 |
TELEFONAKTIEBOLAGET LM ERICSSON (PUBL);KENESI, ZSOLT;KISS, GABOR;LEVENDOVSZKY, JANOS;MOLNAR, SANDOR |
发明人 |
KENESI, ZSOLT;KISS, GABOR;LEVENDOVSZKY, JANOS;MOLNAR, SANDOR |
分类号 |
H04L29/06;A63F13/12;H04L29/08 |
主分类号 |
H04L29/06 |
代理机构 |
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代理人 |
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主权项 |
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地址 |
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