发明名称 System and method for packing data in different formats in a tiled graphics memory
摘要 A tiled graphics memory permits graphics data to be stored in different tile formats. One application is selecting a tile format optimized for the data generated for particular graphical surfaces in different rendering modes. Consequently, the tile format can be selected to optimize memory access efficiency and/or packing efficiency. In one embodiment a first tile format stores pixel data in a format storing two different types of pixel data whereas a second tile format stores one type of pixel data. In one implementation, a z-only tile format is provided to store only z data but no stencil data. At least one other tile format is provided to store both z data and stencil data. In one implementation, z data and stencil data are stored in different portions of a tile to facilitate separate memory accesses of z and stencil data.
申请公布号 US7420568(B1) 申请公布日期 2008.09.02
申请号 US20050304268 申请日期 2005.12.14
申请人 NVIDIA CORPORATION 发明人 BITTEL DONALD A.;MCALLISTER DAVID KIRK;MOLNAR STEVEN E.
分类号 G06F12/02;G06T1/60;G06T15/40 主分类号 G06F12/02
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