发明名称 |
Video game with state display overlay |
摘要 |
A first area and a second area are set in a virtual space. Then, based on first configuration information for configuring a first state of a game world, a first object to be placed in the first area is generated. In addition, a second object to be placed in the second area is generated based on second configuration information for configuring a second state different from the first state at a predetermined position in the virtual space to which the first configuration information is applied. |
申请公布号 |
US9387398(B2) |
申请公布日期 |
2016.07.12 |
申请号 |
US201012868889 |
申请日期 |
2010.08.26 |
申请人 |
Nintendo Co., Ltd. |
发明人 |
Yamada Yoichi;Fujibayashi Hidemaro;Takemura Hiromu;Hiramuki Yutaka |
分类号 |
A63F9/24;A63F13/40 |
主分类号 |
A63F9/24 |
代理机构 |
Nixon & Vanderhye, P.C. |
代理人 |
Nixon & Vanderhye, P.C. |
主权项 |
1. A non-transitory computer-readable storage medium having stored therein a game program which is executed by a computer of a game apparatus executing a game of operating a player object in a game world created in a virtual space, the game program causing the computer to perform functionality comprising:
setting a first area in the virtual space; setting a second area in the virtual space; generating a first object to be placed in the set first area, based on first configuration information for configuring a first state in at least a part of the game world; generating a second object to be placed in the set second area, based on second configuration information for configuring a second state different from the first state at a predetermined position in the virtual space to which the first configuration information is applied; and displaying at least a portion of a game world of the second state over a displayed game world of the first state in the virtual space. |
地址 |
Kyoto JP |