发明名称 Video game with state display overlay
摘要 A first area and a second area are set in a virtual space. Then, based on first configuration information for configuring a first state of a game world, a first object to be placed in the first area is generated. In addition, a second object to be placed in the second area is generated based on second configuration information for configuring a second state different from the first state at a predetermined position in the virtual space to which the first configuration information is applied.
申请公布号 US9387398(B2) 申请公布日期 2016.07.12
申请号 US201012868889 申请日期 2010.08.26
申请人 Nintendo Co., Ltd. 发明人 Yamada Yoichi;Fujibayashi Hidemaro;Takemura Hiromu;Hiramuki Yutaka
分类号 A63F9/24;A63F13/40 主分类号 A63F9/24
代理机构 Nixon & Vanderhye, P.C. 代理人 Nixon & Vanderhye, P.C.
主权项 1. A non-transitory computer-readable storage medium having stored therein a game program which is executed by a computer of a game apparatus executing a game of operating a player object in a game world created in a virtual space, the game program causing the computer to perform functionality comprising: setting a first area in the virtual space; setting a second area in the virtual space; generating a first object to be placed in the set first area, based on first configuration information for configuring a first state in at least a part of the game world; generating a second object to be placed in the set second area, based on second configuration information for configuring a second state different from the first state at a predetermined position in the virtual space to which the first configuration information is applied; and displaying at least a portion of a game world of the second state over a displayed game world of the first state in the virtual space.
地址 Kyoto JP