发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To eliminate the monotonousness of games during the winning mode. <P>SOLUTION: In the winning mode of a special performance processing, firstly, a noticed round lottery is carried out to determine a noticed round while a lottery for the frequency of depression is carried out to determine the necessary frequency of depression of a touch button necessary for the display of a variable probability winning image. When a performance valid time passes from the start of the round involved, a control part determines in reference to a working memory whether the round in transit is the noticed round or not. When it is the noticed round, the control part determines whether the frequency of the depression of the touch button exceeds the necessary frequency of depression or not. At this point, when the frequency of the depression of the touch button exceeds the necessary frequency of depression, the variable probability wining image is displayed on a liquid crystal display at a timing to the end of the round after the performance valid time. <P>COPYRIGHT: (C)2008,JPO&INPIT</p>
申请公布号 JP2008188208(A) 申请公布日期 2008.08.21
申请号 JP20070025426 申请日期 2007.02.05
申请人 OLYMPIA:KK 发明人 HIRAOKA KOUTA
分类号 A63F7/02 主分类号 A63F7/02
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