发明名称 GAME DEVICE, GAME ADVANCING METHOD, PROGRAM, AND RECORDING MEDIUM
摘要 Fun of a game is increased by causing decision when a player selects an attack technique of a player character against an enemy character to influence the progress of the game and a wasted time is not generated when there is a person waiting for a turn of the game. In an attack turn of a player, a selection screen for selecting an attack technique of a player character is displayed. The player selects any kind of attack technique by an operation of an operation button, and a courage gauge decreases with an elapsed time from the start of display of the selection screen and a point corresponding to the length of the courage gauge at the time of selection of the attack technique is added to a courage point. In the case when the courage point reaches a predetermined value in the attack turn of the player, a sword rises upward. If the player pushes the sword that has risen upward, it is possible to perform a 'finishing blow' that gives a significant damage to the enemy character.
申请公布号 US2008200226(A1) 申请公布日期 2008.08.21
申请号 US20070952504 申请日期 2007.12.07
申请人 KABUSHIKI KAISHA SQUARE ENIX (ALSO TRADING AS SQUARE ENIX CO., LTD.) 发明人 ICHIMURA RYUTARO
分类号 A63F9/24;A63F13/00;A63F13/04;A63F13/08 主分类号 A63F9/24
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