发明名称 |
GAME DEVICE, GAME ADVANCING METHOD, PROGRAM, AND RECORDING MEDIUM |
摘要 |
Fun of a game is increased by causing decision when a player selects an attack technique of a player character against an enemy character to influence the progress of the game and a wasted time is not generated when there is a person waiting for a turn of the game. In an attack turn of a player, a selection screen for selecting an attack technique of a player character is displayed. The player selects any kind of attack technique by an operation of an operation button, and a courage gauge decreases with an elapsed time from the start of display of the selection screen and a point corresponding to the length of the courage gauge at the time of selection of the attack technique is added to a courage point. In the case when the courage point reaches a predetermined value in the attack turn of the player, a sword rises upward. If the player pushes the sword that has risen upward, it is possible to perform a 'finishing blow' that gives a significant damage to the enemy character.
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申请公布号 |
US2008200226(A1) |
申请公布日期 |
2008.08.21 |
申请号 |
US20070952504 |
申请日期 |
2007.12.07 |
申请人 |
KABUSHIKI KAISHA SQUARE ENIX (ALSO TRADING AS SQUARE ENIX CO., LTD.) |
发明人 |
ICHIMURA RYUTARO |
分类号 |
A63F9/24;A63F13/00;A63F13/04;A63F13/08 |
主分类号 |
A63F9/24 |
代理机构 |
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代理人 |
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主权项 |
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地址 |
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