摘要 |
A texture-intensity computation section computes a texture intensity T<SUB>H </SUB>and a texture intensity T<SUB>V </SUB>using interpolation values GA and EA. A G interpolation section computes an interpolation value GF using a horizontally adjacent interpolation value GA and a signal R. An E interpolation section computes an interpolation value EF using a vertically adjacent interpolation value EA and the signal R. The G interpolation section computes an interpolation value GU using the interpolation values GA, EA, and EF. The E interpolation section computes an interpolation value EU using the interpolation values GA, EA, and GF. A G+E generation section combines the interpolation values GU and EF to compute (G+E)<SUB>V</SUB>. A G+E generation section combines the interpolation values GF and EU to compute (G+E)<SUB>H</SUB>. A combining section determines the signal G+E using (G+E)<SUB>H </SUB>and (G+E)<SUB>V</SUB>, the texture intensities T<SUB>H </SUB>and T<SUB>V</SUB>.
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