摘要 |
A gaming machine includes a memory, an input device, a counter and a controller. The memory stores levels of awards. The input device accepts selection between reception and reservation of an award and transmits a signal indicating the selection. The counter stores a number of times that the input device has accepted the selection of reservation. The controller is configured with logic to: (a) start a game; (b) randomly determine whether to provide a player an award; (c) when the award determined to be provided, receive the signal indicating the selection via the input device; (d) when a signal indicating the selection of reservation received, cause the counter to increase the stored number of times; and (e) when a signal indicating the selection of reception received, pay the player in accordance with a level of award correlated with the number of times among the levels of awards.
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