发明名称 Scalable shader architecture
摘要 A scalable shader architecture is disclosed. In accord with that architecture, a shader includes multiple shader pipelines, each of which can perform processing operations on rasterized pixel data. Shader pipelines can be functionally removed as required, thus preventing a defective shader pipeline from causing a chip rejection. The shader includes a shader distributor that processes rasterized pixel data and then selectively distributes the processed rasterized pixel data to the various shader pipelines, beneficially in a manner that balances workloads. A shader collector formats the outputs of the various shader pipelines into proper order to form shaded pixel data. A shader instruction processor (scheduler) programs the individual shader pipelines to perform their intended tasks. Each shader pipeline has a shader gatekeeper that interacts with the shader distributor and with the shader instruction processor such that pixel data that passes through the shader pipelines is controlled and processed as required.
申请公布号 US7385607(B2) 申请公布日期 2008.06.10
申请号 US20040938042 申请日期 2004.09.10
申请人 NVIDIA CORPORATION 发明人 BASTOS RUI M.;ABDALLA KARIM M.;ROUET CHRISTIAN;TOKSVIG MICHAEL J. M.;RHOADES JOHNNY S.;ALLEN ROGER L.;TYNEFIELD, JR. JOHN DOUGLAS;KILGARIFF EMMETT M.;TAROLLI GARY M.;CABRAL BRIAN;WITTENBRINK CRAIG MICHAEL;TREICHLER SEAN J.
分类号 G06F15/16;G06F15/80;G06T1/20;G06T15/00 主分类号 G06F15/16
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