发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of matching auxiliary performance contents and the game state of a symbol combination game even when the game state is changed during the symbol combination game. SOLUTION: With the input of a privilege game state start instruction command or a privilege game state end instruction command as a trigger, a general RAM 37c stores a present game state instructed by the input instruction command. Also, with the input of a variation pattern specifying command as a trigger, the general RAM 37c confirms the already stored game state and stores the confirmed game state when starting the symbol combination game until the end of the symbol combination game of that time. On the basis of the game state when starting the pattern combination game stored in the general RAM 37c, a general control CPU 37a selects the auxiliary performance contents from a performance distribution table stored in a general ROM 37b. COPYRIGHT: (C)2008,JPO&INPIT
申请公布号 JP2008125669(A) 申请公布日期 2008.06.05
申请号 JP20060312222 申请日期 2006.11.17
申请人 NEWGIN CORP 发明人 MAEDA ATSUHIDE
分类号 A63F7/02 主分类号 A63F7/02
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