发明名称 Render to texture cull
摘要 Method and apparatus for processing one or more fragment data. In one embodiment, the method includes processing one or more fragment data to generate one or more texture map addresses for one or more texels, determining relevance information that correspond to the texture map addresses, and translating the relevance information into a rendering constraint data structure.
申请公布号 US7382377(B1) 申请公布日期 2008.06.03
申请号 US20040871589 申请日期 2004.06.17
申请人 NVIDIA CORPORATION 发明人 EVERITT CASS W.;NEWHALL, JR. WILLIAM P.;GLASCO DAVID B.
分类号 G09G5/00 主分类号 G09G5/00
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