发明名称 METHOD AND SYSTEM FOR DEBUGGING GRAPHICS PIPELINE SUBUNIT
摘要 PROBLEM TO BE SOLVED: To provide a method for debugging an application operable on a graphics pipeline subunit. SOLUTION: A plurality of selectable draw call groups comprising a plurality of draw calls sharing common state attributes of a prescribed state is displayed. In response to a user selection, a plurality of selectable draw calls associated with the selected draw call group is displayed. A plurality of selectable graphics pipeline subunits is displayed. In response to a user selection of a selected subunit, a plurality of pieces of editable state information and graphical primitives associated with a selected draw call is displayed. The plurality of pieces of editable state information may be grouped such that portions sharing common attributes of the prescribed state are in one group. In response to a user selection, changes may be made to the selected draw call or the selected draw call group. COPYRIGHT: (C)2008,JPO&INPIT
申请公布号 JP2008123488(A) 申请公布日期 2008.05.29
申请号 JP20070201038 申请日期 2007.08.01
申请人 NVIDIA CORP 发明人 AGUAVIVA RAUL;DOMINE SEBASTIEN JULIEN;RAMEY II WILLIAM ORVILLE
分类号 G06F11/32;G06T1/20 主分类号 G06F11/32
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