发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a configuration of a performance control part without causing any adverse effect even when performance contents are made complicated and upgraded. SOLUTION: When a prescribed winning state related to the operation of a player is generated, the game machine determines whether or not to generate a profit state advantageous to the player by winning/losing drawing due to it. The game machine comprises a main control part 21 for generally controlling game operations including the winning/losing drawing and a performance control part 22 for controlling various kinds of performance operations on the basis of control commands received from the main control part 21. The performance control part 22 is configured so as to execute main processing by scheduled processing repeated at every prescribed interval of time. The scheduled processing comprises a generation means (ST5) for interpreting the control commands received from the main control part and generating a required number of different control commands to be transmitted to a control part on the downstream side and a transmission means (ST8) for continuously transmitting one, two or more control commands corresponding to remaining time before the start of the next scheduled processing to the control part on the downstream side. COPYRIGHT: (C)2008,JPO&INPIT
申请公布号 JP2008113956(A) 申请公布日期 2008.05.22
申请号 JP20060301713 申请日期 2006.11.07
申请人 FUJISHOJI CO LTD 发明人 YOKOTA TAMOTSU
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
主权项
地址