发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine, surely consuming the frequency of continuation of time-shortening to relieve a game player stuck in a game. SOLUTION: In this Pachinko game machine 10, the period (the frequency of time-shortening) of a first high probability lottery mode (the time-shortening state) set at the end of a big prize is set to be different depending on the game state before the big prize, and the highest frequency of time-shortening is given in the case of transition from the low probability state to the high probability state. In the case of transition from the high probability state to the low probability state, when the residual frequency of time-shortening before transition is larger than the predetermined frequency, the residual frequency of time-shortening is set as the frequency of time-shortening. COPYRIGHT: (C)2008,JPO&INPIT
申请公布号 JP2008110066(A) 申请公布日期 2008.05.15
申请号 JP20060294844 申请日期 2006.10.30
申请人 ARUZE CORP 发明人 OKADA KAZUO
分类号 A63F7/02 主分类号 A63F7/02
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