发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To make it difficult for a player to recognize the progress condition of a game when starting operation and to execute a series of performances without interruption within operating hours without causing useless time and labor on a game hall side outside the operating hours. SOLUTION: While both data in a RAM (game RAM) of a game control board and data in a RAM (performance RAM) of a performance control board are backed up, when a setting value change operation is performed upon activation, the data in the game RAM are cleared to start a game from an initial state and the data in the performance RAM are also cleared to start a performance from the initial state. When the activation is performed without performing the setting value change operation, the game is restarted taking over a state before turning a power source OFF without clearing the data in the game RAM, but the data in the performance RAM are cleared to start the performance from the initial state when it is outside the operating hours of a game hall even while they are not cleared and the state of the performance before turning the power source OFF is taken over when it is within the operating hours. COPYRIGHT: (C)2008,JPO&INPIT
申请公布号 JP2008104800(A) 申请公布日期 2008.05.08
申请号 JP20060292736 申请日期 2006.10.27
申请人 SANKYO KK 发明人 NAKAJIMA KAZUTOSHI;MATANO MIKIO
分类号 A63F5/04 主分类号 A63F5/04
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