发明名称 GAME MACHINE AND ITS CONTROL METHOD
摘要 PROBLEM TO BE SOLVED: To reduce a player's feeling of incongruity by further carrying on updating in a necessary image while parallelly carrying out the displaying and updating of the image. SOLUTION: The game machine transfers image data stored in CGROM 203 to VRAM 204 by controlling VDP 240. Subsequently the game machine classifies the transferred image data into preferentially updated data and nonpreferentially updated data. Subsequently the game machine makes VDP 240 display the image data stored in VRAM 204 after the period of a frame as an image display section starts. The game machine makes VDP 240 update the image data transferred to VRAM 204 by the image data stored in CGROM 203 to ensure that the frequency of the preferentially updated data is higher than the frequency of the nonpreferentially updated data by the time when the frame period ends after the display. COPYRIGHT: (C)2008,JPO&INPIT
申请公布号 JP2008079652(A) 申请公布日期 2008.04.10
申请号 JP20060259891 申请日期 2006.09.26
申请人 KYORAKU SANGYO KK 发明人 ENOMOTO HIROSHI;HAYASHI KENJI
分类号 A63F7/02 主分类号 A63F7/02
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