发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To solve the problem that a conventional Pachislot machine requires a wide display region for displaying all of historical information, and therefore that there is a risk that a performance image displayed together with the historical information is made difficult to appear. SOLUTION: A Pachislot machine 1 is provided which displays an image for instructing selection of an internal winning combination for displaying the historical information, and an image indicative of the type of the internal winning combination, on a liquid crystal panel 39d. When a small winning combination of the internal winning combination "cherry" for displaying the historical information is selected by operating a selection button 23 and a determination button 24, the type of the selected internal winning combination is stored in a predetermined region of a work RAM 83 (Fig.29 (not shown), S212). In command output processing (Fig.28 (not shown), S205), letters of "cherry" indicative of the small winning combination "cherry" determined by operating the selection button 23, and a winning frequency, i.e. twice, are displayed, and a character name appearing in the performance executed when the small winning combination "cherry" is determined as the internal winning combination, and an appearing frequency are displayed. COPYRIGHT: (C)2008,JPO&INPIT
申请公布号 JP2008079910(A) 申请公布日期 2008.04.10
申请号 JP20060264562 申请日期 2006.09.28
申请人 ARUZE CORP 发明人 ICHIHASHI TOSHIKI
分类号 A63F5/04 主分类号 A63F5/04
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