摘要 |
A system and method for incorporating biofeedback training into each user's interaction with a multi-user virtual environment, such as a multi-user videogame or a multi-user computer-simulated task, and for enhancing each user's sense of immersion in the multi-user virtual environment, by using measured values of physiological functions received as real-time outputs from at least one biosensory device operatively connected to each user while each user is interacting with the multi-user virtual environment to influence a score of each user's performance, such that each user demonstrating relatively superior physiological self-regulatory skill is rewarded and each user demonstrating relatively inferior physiological self-regulatory skill is penalized.
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