发明名称 APPARATUS, METHOD AND PROGRAM FOR PROCESSING VIDEO GAME
摘要 <P>PROBLEM TO BE SOLVED: To improve amusement of a game by attaining a tactical attack in the case of a battle in a video game, so as to increase the variation of the battle. <P>SOLUTION: In battle-related processing, when attack designation of a player character is received by attack designation operation by a player and an enemy character is damaged according to an attack operation, it is judged whether the attack is a direct attack of damaging directly or a specific kind of attack different from the direct attack, a panic reaction period which sets the reaction of the enemy character receiving the specific kind of attack to be a panic reaction which disables the enemy character for defending against an attack, and the panic reaction is performed until the panic reaction period passes. When the enemy character is attacked directly while the panic reaction is performed, a privilege is imparted to the player character. <P>COPYRIGHT: (C)2008,JPO&INPIT
申请公布号 JP2008073260(A) 申请公布日期 2008.04.03
申请号 JP20060256524 申请日期 2006.09.21
申请人 SQUARE ENIX CO LTD 发明人 ISHII KOICHI;KITADE SATOSHI;TSUCHIYA YUICHI
分类号 A63F13/00 主分类号 A63F13/00
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