发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of suppressing a player from having an immoderate expectation by notifying whether winning a probability variable minor win or a regular minor win to the player in a quasi-stuck state. SOLUTION: When winning either of a probability variable minor win game or a regular minor win game from a low probability state, this game machine notifies whether winning the probability variable minor win or the regular minor win game to a player in a quasi-stuck state by changing the positions of a plurality of winning lines for producing a simultaneous ready-to-win condition in the variable display of performance identification information for determining the win of a big win game to be executed subsequently. This constitution allows the player in a quasi-stuck state to understand that the present probability state is a high probability state or a low probability state so as to suppress her/him from having the immoderate expectation that, despite the low probability state, the game state may become the high probability state. COPYRIGHT: (C)2008,JPO&INPIT
申请公布号 JP2008073430(A) 申请公布日期 2008.04.03
申请号 JP20060258948 申请日期 2006.09.25
申请人 ARUZE CORP 发明人 OKADA KAZUO
分类号 A63F7/02 主分类号 A63F7/02
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