发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine which can enhance the players' desires for taking part in games. SOLUTION: When the jackpot is offered as the result of display after the variation, if an upper tray button provided on a pachinko machine is operated by a player before the value of a timer counter exceeds "3,000" to turn on an upper tray button switch (S66: Yes), the setting of performance with a control board for display is carried out in reference to the first table adapted to present a suggestive performance showing "school of fish" or the like at a high probability (S68). On the other hand, if the upper tray button switch is not turned on as yet even with the value exceeding "3,000" (S66: No and S69: Yes), the setting of performance is made in reference to the second table with a lower probability of executing the suggestive performance as compared with the first table (S71). This enables the setting of the suggestive performance on the control board for display as operated by the players, thereby enhancing the players' desires for taking part in games. COPYRIGHT: (C)2008,JPO&INPIT
申请公布号 JP2008062100(A) 申请公布日期 2008.03.21
申请号 JP20070308242 申请日期 2007.11.29
申请人 SANYO PRODUCT CO LTD 发明人 KONDO KAZUHIRO
分类号 A63F7/02 主分类号 A63F7/02
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