发明名称 SLOT MACHINE, AND PLAYING METHOD FOR SLOT MACHINE
摘要 PROBLEM TO BE SOLVED: To give a game player a higher expectation by imparting a new entertaining property to conditions for the performance of a putting out. SOLUTION: After displaying a specified performance image on a display (liquid crystal displaying instrument 17), a symbol to be arranged is selected from a plurality of symbols having different attributes and determined. When the slot machine stops with the determined symbols, the determined symbols are respectively stop-displayed in each of display regions 28 by an arbitrary sequence in order. In this case, the symbols already stop-displayed are flicker-displayed. Also, while being further flicker-displayed, the attribute of the symbol changes from the one at the time when the symbol is first arranged to another one. Also, an extinguishing period until being deleted is set to the determined symbol. Then, after a specified period of time passes from when the symbol is arranged on the display in the end, if a specified quantity or more of symbols having different sizes and the same attributes exist, or if a specified quantity or more of the symbols having the same attributes exist, a corresponding putting out is performed. COPYRIGHT: (C)2008,JPO&INPIT
申请公布号 JP2008054772(A) 申请公布日期 2008.03.13
申请号 JP20060232738 申请日期 2006.08.29
申请人 ARUZE CORP 发明人 SAITO HIROKI
分类号 A63F5/04 主分类号 A63F5/04
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