发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To increase satisfaction of a player in response to the player's expectancy for a symbol RT. SOLUTION: If a "Replay 2" for the transfer to a "RT2 game state" is displayed (determined in a step S612) during the "RT2 game state" (determined in a step S611), either of a "presentation table for RT2(1) game state" or a "presentation table for RT2(2) game state" can be selected (a step S613). Accordingly, if a condition for generating the "RT2 game state" is satisfied during the "RT2 game state", the player is allowed to select and execute the presentation to be generated during the "RT2 game state" instead of the transfer of the game state, whereby the player feels satisfied and more interested in the play. COPYRIGHT: (C)2008,JPO&INPIT
申请公布号 JP2008054855(A) 申请公布日期 2008.03.13
申请号 JP20060234325 申请日期 2006.08.30
申请人 ARUZE CORP 发明人 OKADA KAZUO;YAGI MASASHI;AZUMA AKIRA;HORIGUCHI HIDEO;SUZUKI YUSUKE;ICHIHASHI TOSHIKI;TSUKABE SHINJI;TANAKA MASARU
分类号 A63F5/04 主分类号 A63F5/04
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