摘要 |
PROBLEM TO BE SOLVED: To increase satisfaction of a player in response to the player's expectancy for a symbol RT. SOLUTION: If a "Replay 2" for the transfer to a "RT2 game state" is displayed (determined in a step S612) during the "RT2 game state" (determined in a step S611), either of a "presentation table for RT2(1) game state" or a "presentation table for RT2(2) game state" can be selected (a step S613). Accordingly, if a condition for generating the "RT2 game state" is satisfied during the "RT2 game state", the player is allowed to select and execute the presentation to be generated during the "RT2 game state" instead of the transfer of the game state, whereby the player feels satisfied and more interested in the play. COPYRIGHT: (C)2008,JPO&INPIT
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