发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine which enables players to sustain a feeling of tension during the generation of a high probability of replay. SOLUTION: A pachinko/slot machine 1 enables an internal lottery winning combination to be determined using an internal lottery table A for RT operation ongoing state when the RT (replay time) operation ongoing state is actuated after the end of the BB (big bonus). The internal lottery table has ranges of numerical values duplicated as allotted to minor combinations of bell, RT1 and RT2 to make it happen to determine them as internal lottery winning combinations simultaneously. By a stop table for bell + RT1-2, the combination of symbols corresponding to any of "bell", "RT1" and "RT2" is stopped and displayed on a validated prize winning line L1 according to the operation timing of a stop button 31. As the combination of symbols corresponding to the minor combination of RT1 or RT2 lines up along the validated prize winning line, after the RT game as one unit game is carried out, the RT operation ongoing state is ended. On the other hand, when the combination of symbols corresponding to the minor winning combination of bell lines up along the validated prize winning line, the putting out of tokens is carried out. COPYRIGHT: (C)2008,JPO&INPIT
申请公布号 JP2008048897(A) 申请公布日期 2008.03.06
申请号 JP20060228046 申请日期 2006.08.24
申请人 ARUZE CORP 发明人 OKADA KAZUO;YAGI MASASHI;AZUMA AKIRA;HORIGUCHI HIDEO;SUZUKI YUSUKE;ICHIHASHI TOSHIKI;TSUKABE SHINJI;TANAKA MASARU
分类号 A63F5/04 主分类号 A63F5/04
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