发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To solve the problems that a player can not play with expectations during a general game state. SOLUTION: A Pachislot machine draws whether or not to shift to a navigation point acquisition game state which is a game state wherein it is possible to acquire navigation points indicating the number of times of reporting the winning of a prescribed winning role during an RT game state during the general game state, and in the case of drawing that shifting to the point acquisition game state is to be performed, draws either one of a "high probability state" and a "low probability state" for which the condition of acquiring the navigation points is respectively different. Then, the Pachislot machine shifts from the general game state to the navigation point acquisition game state and imparts reporting points corresponding to a game. Thereafter, when winning BB and shifting to an RT game after the end of BB, the Pachislot machine consumes the imparted reporting points and reports the winning of the prescribed winning role (that is, the winning role of shifting from the RT game state to the general game state in the case of stop display). COPYRIGHT: (C)2008,JPO&INPIT
申请公布号 JP2008048917(A) 申请公布日期 2008.03.06
申请号 JP20060228391 申请日期 2006.08.24
申请人 ARUZE CORP 发明人 YAGI ATSUSHI;MIYAMOTO EIJI;SASAHARA MOTOKI;NISHIOKA TOYOFUMI
分类号 A63F5/04 主分类号 A63F5/04
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