发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To solve the problem that the conventional pachinko/slot machines have the tendency of making games monotonous during the generation of a high probability of replay and the possibility of making players fail to sustain a feeling of tension during the generation of the high probability of replay. SOLUTION: When the lottery winning combination housed in an internal lottery winning combination 1 housing area is "bell+RT1-4", the main CPU 64 calculates the ANDing of a stop operation sequence data housed in a stop operation sequence housing area 1 and a stop operation sequence data housed in a stop operation sequence housing area 2 to determine whether the individual stop operation sequence data housed respectively in the stop operation sequence housing areas 1 and 2 do not coincide with each other (S251-S253). On the determination "NO", meaning the coincidence of the individual stop operation sequence data, the stop table 2 for bell+RT1-4 by which a display combination of bell is stopped and to alter display to a stop table 1 for bell+RT1-4 by which the minor winning combination of RT1-4 is stopped and displayed to end the RT (S254). COPYRIGHT: (C)2008,JPO&INPIT
申请公布号 JP2008048898(A) 申请公布日期 2008.03.06
申请号 JP20060228047 申请日期 2006.08.24
申请人 ARUZE CORP 发明人 OKADA KAZUO;YAGI MASASHI;AZUMA AKIRA;HORIGUCHI HIDEO;SUZUKI YUSUKE;ICHIHASHI TOSHIKI;TSUKABE SHINJI;TANAKA MASARU
分类号 A63F5/04 主分类号 A63F5/04
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