发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of easily canceling a state set so as to clear RAM data and surely recognizing a period during which the cancellation is possible. SOLUTION: In the game machine, a count means 80 for measuring the timing of power supply to the game machine by the operation of a power switch 74 and a timer means 81 are provided on a game control board 20. In the case that the pattern of the measured timing matches with the pattern of a predetermined prescribed power supply timing, the state of clearing game data backed up in a RAM 76 is set. A timer means 81' for measuring the power ON time when the power is turned ON from the state is provided on the game control board 20. A game data clear setting state is canceled when the power is turned OFF within the predetermined stipulated time after the power is turned ON, and the game data are cleared when the stipulated time elapses without turning the power OFF. A stipulated time reporting means 82 is provided and it is reported that it is within the stipulated time at present. COPYRIGHT: (C)2008,JPO&INPIT
申请公布号 JP2008048781(A) 申请公布日期 2008.03.06
申请号 JP20060225635 申请日期 2006.08.22
申请人 HEIWA CORP 发明人 YAMAGUCHI HIROSHI;YAMAGUCHI TAKASHI
分类号 A63F7/02 主分类号 A63F7/02
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