发明名称 SLOT MACHINE AND METHOD OF PLAY IN SLOT MACHINE
摘要 PROBLEM TO BE SOLVED: To allow a player to have a stronger sense of expectancy by adding new entertainment properties to conditions for dispensing. SOLUTION: Symbols to be disposed are selected and determined from a plurality of symbols with different attributes after a prescribed presentation image is displayed on a display (a liquid crystal display 17). When the variation is stopped with the determined symbols, the determined symbols are displayed in respective display areas 28 sequentially in an arbitrary order. At the time, previously disposed symbols are blinked. While the symbols are blinked, the attributes of the symbols when the symbols are first disposed are changed to different ones. If at least a prescribed number of symbols of different sizes but of the same attributes are present or if at least the prescribed number of the symbols of the same attributes are present when the symbols are finally disposed on the display, the corresponding payout is executed. COPYRIGHT: (C)2008,JPO&INPIT
申请公布号 JP2008048964(A) 申请公布日期 2008.03.06
申请号 JP20060229338 申请日期 2006.08.25
申请人 ARUZE CORP 发明人 SAITO HIROKI
分类号 A63F5/04 主分类号 A63F5/04
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