摘要 |
<P>PROBLEM TO BE SOLVED: To provide a P2P message transmission system in a multi-connection online game, which is capable of reducing a processing load on a game server and a method thereof. <P>SOLUTION: The P2P message transmission system includes a game server 102 which receives a game message transmitted from a first user client to process the received game message by a preset game logic to transmit the game message required to transmit to a second user client to the second user client, and a database server 104 which receives state change information including a state change of a game character from the game server 102 to store the received state change information into a database. The game server 102 cuts off the transmission of the preset kind of game message among game messages from the first user client to the second user client who receives the preset kind of game message as a P2P message responding to a request by the second user client. <P>COPYRIGHT: (C)2008,JPO&INPIT |