发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine preventing erroneous error processing caused by interference or the like between a put-out ball and a flicker to secure smooth game progress and prevent a drop in the operation rate of the game machine. SOLUTION: The game machine includes: a plurality of error monitoring signal-outputting means 207 (207a-207d) for outputting a first error-monitoring signal (paying-out signal), and outputting a second error-monitoring signal (count signal) every time inputting a plurality of count switch signals; a plurality of error-monitoring signal output control means 206 (206a-206d) for controlling output of the first and second signals; and an error control means for determining the presence or absence of detection of a passing game ball in a period other than a put-out period based on the first and second signals for a predetermined error control. The error-monitoring signal output control means 207 controls output of the first and second signal so as to express a non-monitoring state where generation of an error is not acknowledged by the error control means until a predetermined period is passed after a plurality of flickers are closed, even if during the period other than the pay-out period. COPYRIGHT: (C)2008,JPO&INPIT
申请公布号 JP2008029818(A) 申请公布日期 2008.02.14
申请号 JP20070141611 申请日期 2007.05.29
申请人 SANYO PRODUCT CO LTD 发明人 MIKI DAISUKE
分类号 A63F5/04 主分类号 A63F5/04
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