发明名称 SLOT MACHINE
摘要 PROBLEM TO BE SOLVED: To execute the shift of an RT game without increasing processing and make the kind of a game easily understandable for a player. SOLUTION: In a normal game, a CPU shifts the kind of a game to a normal game RT1 at the time of winning an RT1 prize, while to a normal game RT2 at the time of winning an RT2 prize. Also in a normal game RT1, when the number of games reaches 100, the CPU shifts the kind of the game to a normal game from the next game, continues the normal game RT1 at the time of winning the RT1 prize, and shifts the kind of a game to the normal game RT2 at the time of winning the RT2 prize. Further in the normal game RT2, the CPU shifts the kind of a game to the normal game from the next game when the number of games reaches 10, continues the normal game RT2 at the time of winning the RT2 prize and shifts the kind of a game to the normal game RT1 at the time of winning the RT1 prize. COPYRIGHT: (C)2008,JPO&INPIT
申请公布号 JP2008018256(A) 申请公布日期 2008.01.31
申请号 JP20070219172 申请日期 2007.08.27
申请人 KPE INC 发明人 FUKUI KATSUNARI;KATO HIROYUKI
分类号 A63F5/04 主分类号 A63F5/04
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